Intro to Chroma: From RGB to Component Video
19:08
Analog Luma - A History and Explanation of Video
14:02
What is 525-Line Analog Video?
12:41
Trinitron: Sony's Once Unbeatable Product
18:51
The Atari 2600, Analog Video, Scalers, and the Agony of 240p Ambiguity
12:28
Understanding RGB and Sync :: RGB103 / MY LIFE IN GAMING
17:35
Bir kuvartz saat nasıl çalışır - kalbi saniyede 32.768 kez atıyor
31:02
MSX Computers - Scrolling, Sprites, and Stereotypes
33:48