Analog Luma - A History and Explanation of Video
17:11
Intro to Chroma: From RGB to Component Video
14:02
O que é vídeo analógico de 525 linhas?
18:51
The Atari 2600, Analog Video, Scalers, and the Agony of 240p Ambiguity
23:53
D/A and A/D | Digital Show and Tell (Monty Montgomery @ xiph.org)
13:38
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
27:11
You're Probably Wrong About Rainbows
12:41
Trinitron: Sony's Once Unbeatable Product
20:10