NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine - Behind the Code
![](https://i.ytimg.com/vi/WmHpMRtgU3I/mqdefault.jpg)
24:01
Destroying and Reprogramming the Sprite Engine of Ghosts 'n Goblins - Talkin' Code Episode 6
![](https://i.ytimg.com/vi/GSSUrnIpcds/mqdefault.jpg)
28:28
Zelda 2 - Behind the Code
![](https://i.ytimg.com/vi/kYLJLJkVfLk/mqdefault.jpg)
25:30
Making an SNES Game the Way Nintendo Intended
![](https://i.ytimg.com/vi/CoTQ53iM8c0/mqdefault.jpg)
29:09
After 44 Years, Someone Beat the Donkey Kong Kill Screen
![](https://i.ytimg.com/vi/nZg1X5kucjc/mqdefault.jpg)
19:39
The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES) - Behind the Code: Leveled Up
![](https://i.ytimg.com/vi/HPqGaIMVuLs/mqdefault.jpg)
21:46
Surface-Stable Fractal Dithering Explained
![](https://i.ytimg.com/vi/2g1X20NwHOM/mqdefault.jpg)
21:14
The Awful Controls of Ikari Warriors for NES - Behind the Code
![](https://i.ytimg.com/vi/A3WAoaWp0vs/mqdefault.jpg)
18:26