The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES) - Behind the Code: Leveled Up
![](https://i.ytimg.com/vi/qDlTw10kHW8/mqdefault.jpg)
25:06
How One Man Completely Broke Chrono Trigger Speedrunning
![](https://i.ytimg.com/vi/01aBYq91KnA/mqdefault.jpg)
15:00
The Garbage Sprites in Strider (NES) - Behind the Code
![](https://i.ytimg.com/vi/QuPTCoTUnJ0/mqdefault.jpg)
19:21
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
![](https://i.ytimg.com/vi/o9Ohvi10sM0/mqdefault.jpg)
28:19
Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code
![](https://i.ytimg.com/vi/Gkl3Av55Yaw/mqdefault.jpg)
18:52
Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code
![](https://i.ytimg.com/vi/_h1Vk9m3eeQ/mqdefault.jpg)
18:06
Action 52 - A Bit of History & A Bit of ROM Archaeology
![](https://i.ytimg.com/vi/Nio3hYAx_Tc/mqdefault.jpg)
37:07
The Story of the First Video Game Cartridge
![](https://i.ytimg.com/vi/vj8DzA9y8ls/mqdefault.jpg)
19:37