Immediate-Mode Graphical User Interfaces - 2005
1:08:04
"Papers I Have Loved" by Casey Muratori
1:24:30
Immediate UI for My Game in C++
49:56
Designing and Evaluating Reusable Components - 2004
23:06
Bob Nystrom - Is There More to Game Architecture than ECS?
53:25
The Only Unbreakable Law
1:37:32
Is SDL3 Ready For Production?
57:47
Solving the Right Problems for Engine Programmers - Mike Acton (TGC 2017)
52:08