Immediate-Mode Graphical User Interfaces - 2005
1:08:04
"Papers I Have Loved" by Casey Muratori
1:24:30
Immediate UI for My Game in C++
49:56
Designing and Evaluating Reusable Components - 2004
23:06
Bob Nystrom - Is There More to Game Architecture than ECS?
1:56:44
How to Open a Black Box (originally from MIT GAMBIT)
35:19
Introducing Clay - High Performance UI Layout in C
52:08
Implementing GJK - 2006
1:45:24