Bob Nystrom - Is There More to Game Architecture than ECS?
32:47
Brian Walker - Procedural level design in Brogue and beyond
11:49
The Only Tool You Need To Succeed In Graphics Programming (how to debug with renderdoc)
7:21
Entity Component System Overview in 7 Minutes
11:29
I Scraped the Entire Steam Catalog, Here’s the Data
46:40
Andrew Kelley Practical Data Oriented Design (DoD)
8:03
Building a fast ECS on top of a slow ECS
59:47
Failing to Fail: The Spiderweb Software Way
4:50