Bob Nystrom - Is There More to Game Architecture than ECS?
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33:01
Tarn Adams - Villains in Dwarf Fortress
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32:47
Brian Walker - Procedural level design in Brogue and beyond
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59:47
Failing to Fail: The Spiderweb Software Way
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5:27
A Sad Moment in American History
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27:29
Herbert Wolverson - Procedural Map Generation Techniques
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1:05:31
Level Up Your Game: The Untapped Potential of Roguelikes
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38:09
Thomas Biskup - There be dragons: Entity Component Systems for Roguelikes
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22:19