Gigi Lightning Talks
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24:41
Gigi Tutorial: Rapid Prototyping Platform for Real-Time Rendering
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44:40
Coverage Bitmasks for Efficient Rendering Algorithms
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18:55
EGSR 2022: Spatiotemporal Blue Noise Masks
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14:10
A Position-Based Material Point Method
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20:04
Star Race Maxiumus | Postmortem
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49:56
Beyond White Noise for Real-Time Rendering
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12:14
Towards Optimal Training Distribution for Photo-to-Face Parametric Models in Video Games
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45:46