Beyond White Noise for Real-Time Rendering
![](https://i.ytimg.com/vi/ltvI_gatbic/mqdefault.jpg)
44:40
Coverage Bitmasks for Efficient Rendering Algorithms
![](https://i.ytimg.com/vi/4nM2FbLnOqQ/mqdefault.jpg)
18:55
EGSR 2022: Spatiotemporal Blue Noise Masks
![](https://i.ytimg.com/vi/h1ocYFrtsM4/mqdefault.jpg)
47:39
SIGGRAPH 2021: Global Illumination Based on Surfels
![](https://i.ytimg.com/vi/m62ePwK33PM/mqdefault.jpg)
36:20
Gigi Lightning Talks
![](https://i.ytimg.com/vi/auUGcwNsS38/mqdefault.jpg)
24:05
Cosmology in the Age of Machine Learning
![](https://i.ytimg.com/vi/-ERzqNADJ8w/mqdefault.jpg)
14:10
A Position-Based Material Point Method
![](https://i.ytimg.com/vi/Qz0KTGYJtUk/mqdefault.jpg)
37:58
Coding Adventure: Ray Tracing
![](https://i.ytimg.com/vi/P_fHJIYENdI/mqdefault.jpg)
24:52