Brett Gildersleeve and Patrick Kenney - Applications of Dijkstra Maps in Roguelikes
35:01
Brian Bucklew - AI in Qud and Sproggiwood
30:26
Proc gen & gameplay - Brian Walker
1:22:30
UCSC CMPM 147 Generative Design, Tarn Adams Guest Talk November 2019
23:06
Bob Nystrom - Is There More to Game Architecture than ECS?
27:23
Dungeon Crawl: Stone Soup - Nicholas Feinberg
1:29:35
İş İçin Müzik - Programlama ve Kodlama için Derin Odak Karışımı
8:31
How Dijkstra's Algorithm Works
52:28