Brett Gildersleeve and Patrick Kenney - Applications of Dijkstra Maps in Roguelikes
35:01
Brian Bucklew - AI in Qud and Sproggiwood
32:47
Brian Walker - Procedural level design in Brogue and beyond
26:32
Brian Bucklew - Dungeon Generation via Wave Function Collapse
30:26
Proc gen & gameplay - Brian Walker
27:23
Dungeon Crawl: Stone Soup - Nicholas Feinberg
23:06
Bob Nystrom - Is There More to Game Architecture than ECS?
27:28
Markov by Candelight - Jason Grinblat
36:17