User Research on Destiny
![](https://i.ytimg.com/vi/Iryq1WA3bzw/mqdefault.jpg)
55:58
Shared World Shooter: Destiny's Networked Mission Architecture
![](https://i.ytimg.com/vi/E_t6tBSCIOQ/mqdefault.jpg)
51:11
Games User Research: A World of Warcraft Case Study - Dan Jenrette
![](https://i.ytimg.com/vi/XxZeFJpqlDY/mqdefault.jpg)
20:58
'Mainstream' UX and Games UX - Alistair Greo, Player Research
![](https://i.ytimg.com/vi/Rtdmy_X0V3U/mqdefault.jpg)
59:08
DEATHLOOP's User Research User Experience Death Loop | Dana E. Nightingale | GCF 2022
![](https://i.ytimg.com/vi/v2Q_zHG3vqg/mqdefault.jpg)
59:34
Multithreading the Entire Destiny Engine
![](https://i.ytimg.com/vi/t6Wwe1_NnOc/mqdefault.jpg)
1:01:48
Localizing Bungie's Destiny for the World
![](https://i.ytimg.com/vi/lET5OZmJesA/mqdefault.jpg)
1:00:06
Star Wars | Ambient Soundtrack Mix
![](https://i.ytimg.com/vi/J55McT_ziGU/mqdefault.jpg)
34:27