Multithreading the Entire Destiny Engine
![](https://i.ytimg.com/vi/izZcrG4WqGI/mqdefault.jpg)
59:18
User Research on Destiny
![](https://i.ytimg.com/vi/JpmK0zu4Mts/mqdefault.jpg)
1:03:56
GCAP 2016: Parallel Game Engine Design - Brooke Hodgman
![](https://i.ytimg.com/vi/Iryq1WA3bzw/mqdefault.jpg)
55:58
Shared World Shooter: Destiny's Networked Mission Architecture
![](https://i.ytimg.com/vi/7ENFeb-J75k/mqdefault.jpg)
15:54
Multithreading Code - Computerphile
![](https://i.ytimg.com/vi/p4iZMbXZbW8/mqdefault.jpg)
1:01:03
GDC 2018 Getting explicit How Hard is Vulkan really
![](https://i.ytimg.com/vi/40JzyaOYJeY/mqdefault.jpg)
11:58
I Optimised My Game Engine Up To 12000 FPS
![](https://i.ytimg.com/vi/ZNqSTHU5fGA/mqdefault.jpg)
22:45
Performance Bottlenecks in My Game Engine
![](https://i.ytimg.com/vi/P_fHJIYENdI/mqdefault.jpg)
24:52