User Research on Destiny
51:11
Games User Research: A World of Warcraft Case Study - Dan Jenrette
1:09:59
Designing Gambit Mode in Destiny 2: Forsaken
55:21
Idle Games: The Mechanics and Monetization of Self-Playing Games
20:58
'Mainstream' UX and Games UX - Alistair Greo, Player Research
40:19
The Evolution of Insight at Riot Games - #GamesUR US Conference 2016
34:27
28. Games User Research (ft. Steve Bromley)
1:01:49
From Rational to Emotional: Designs that Increase Player Retention
59:08