How I design levels in text first, and why (HL2 level Part 1)
![](https://i.ytimg.com/vi/Y0u2-cNpZKM/mqdefault.jpg)
17:05
Building a level and exploring the design (Doom level Part 2)
![](https://i.ytimg.com/vi/uuCMeH7a_Es/mqdefault.jpg)
34:46
Designing gameplay "skateboard first", and why (HL2 level part 2)
![](https://i.ytimg.com/vi/Q1Tczf8vxCM/mqdefault.jpg)
26:27
Stop Getting Lost: Make Cognitive Maps, Not Levels
![](https://i.ytimg.com/vi/CTBor4rhnQs/mqdefault.jpg)
27:41
Designing Radically Non-Linear Single Player Levels
![](https://i.ytimg.com/vi/pAYi-kbayYY/mqdefault.jpg)
14:37
9 ways to actually get game dev done on time
![](https://i.ytimg.com/vi/-T73pq9YcOE/mqdefault.jpg)
17:38
Why level design is so hard to practice
![](https://i.ytimg.com/vi/Y6fYufrEjHU/mqdefault.jpg)
20:52
How I Got Hired as a Character Artist For Games
![](https://i.ytimg.com/vi/XUw_7Hk6SmQ/mqdefault.jpg)
12:56