How I design levels in text first, and why (HL2 level Part 1)
17:05
Building a level and exploring the design (Doom level Part 2)
34:46
Designing gameplay "skateboard first", and why (HL2 level part 2)
26:27
Stop Getting Lost: Make Cognitive Maps, Not Levels
27:41
Designing Radically Non-Linear Single Player Levels
14:37
9 ways to actually get game dev done on time
17:38
Why level design is so hard to practice
20:52
How I Got Hired as a Character Artist For Games
12:56