Building a level and exploring the design (Doom level Part 2)
34:46
Designing gameplay "skateboard first", and why (HL2 level part 2)
15:26
Doom II Nightmare! Monster Tier List (ft. Peter)
23:05
David Develops Doom - The Visual Language of Doom Maps
31:14
Watch me design a Doom level - Part 1 (planning and layout sketch)
5:06
How the BFG9000 Works
8:47
Doom II - MAP27: Monster Condo (Nightmare! 100% Secrets + Items)
13:22
Bringing Back the Genius Level Design of the 90s in My Game
27:12