Duke Nukem 3D, the Build engine, and my 1990s attempts at level creation
42:23
The Duke Nukem Iceberg Explained
29:09
After 44 Years, Someone Beat the Donkey Kong Kill Screen
20:19
What Simon the Sorcerer says about game design at point and click's creative peak
29:48
The History of QBASIC and my history with it
11:36
Comment je suis M̷̤̟̄̿̿̏Õ̸̭̯̉́͌̕͝ͅ ̵̐̏̏R̵̢̨̯̖̒̉͆̆̀ͅT̴̢̛͍̱̻̲̬̳̣̖̃̚ sur le MUR. (Let's Play Narratif)
1:08:22
Duke Nukem 3D - ALL 40 Levels Ranked from Best to Worst
23:03
Stunt Car Racer by Geoff Crammond: a tale of clever suspension modelling and PC port disappointment
18:24