Duke Nukem 3D, the Build engine, and my 1990s attempts at level creation

42:23
The Duke Nukem Iceberg Explained

29:48
The History of QBASIC and my history with it

20:19
The Unused and Cut Content of Duke Nukem 3D - beta 0.99

23:03
Stunt Car Racer by Geoff Crammond: a tale of clever suspension modelling and PC port disappointment

29:09
After 44 Years, Someone Beat the Donkey Kong Kill Screen

21:52
When Public Art Goes Wrong

22:15
Blood: The Best of the Build Engine

39:33