A Theory of Depth for Game Design
![](https://i.ytimg.com/vi/OrmyLaLCaIo/mqdefault.jpg)
27:39
How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design
![](https://i.ytimg.com/vi/3CYCVT_G6Zk/mqdefault.jpg)
24:24
The Design Philosophy of Famous Game Designers | Sid Meier, Will Wright, Miyamoto and Kojima
![](https://i.ytimg.com/vi/8IoiLYDpfXA/mqdefault.jpg)
12:52
The Simulation Fallacy in Game Design
![](https://i.ytimg.com/vi/VxRxh8Ka5H8/mqdefault.jpg)
20:14
Defining Depth
![](https://i.ytimg.com/vi/ExDWCL3iqNE/mqdefault.jpg)
28:55
The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow
![](https://i.ytimg.com/vi/A9avVhZrMOc/mqdefault.jpg)
26:24
Why Society Hates Creative People (And What To Do About It)
![](https://i.ytimg.com/vi/rgZ80qDXhts/mqdefault.jpg)
49:55
Designing Systems for Strategy Games
![](https://i.ytimg.com/vi/gpOgWet8qy4/mqdefault.jpg)
21:36