The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow
![](https://i.ytimg.com/vi/3CYCVT_G6Zk/mqdefault.jpg)
24:24
The Design Philosophy of Famous Game Designers | Sid Meier, Will Wright, Miyamoto and Kojima
![](https://i.ytimg.com/vi/02HW4IJNGsU/mqdefault.jpg)
25:26
What Video Games Can Do as an Artform | The Language of Games, and Why Video Games are Art
![](https://i.ytimg.com/vi/z2g_0QQRjYY/mqdefault.jpg)
39:01
Rediscovering the Mystery of Video Games
![](https://i.ytimg.com/vi/dbAmCtJVBIQ/mqdefault.jpg)
30:34
The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn't miss
![](https://i.ytimg.com/vi/zAIxaqq_sbo/mqdefault.jpg)
33:52
How Game Designers Break Conventions| Miyamoto, Will Wright, Ueda, Sid Meier, Warren Specter, Blow
![](https://i.ytimg.com/vi/KkdPxZbUNSw/mqdefault.jpg)
24:36
How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games
![](https://i.ytimg.com/vi/xdV7OI9DmdU/mqdefault.jpg)
45:32
Ludonarrative Discipline
![](https://i.ytimg.com/vi/C5FUtrmO7gI/mqdefault.jpg)
48:02