The Trade A.I. of NES Monopoly - Behind the Code
18:06
Action 52 - A Bit of History & A Bit of ROM Archaeology
26:40
Monopoly Turn 1 Victory
13:38
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
8:01
I made my own Monopoly (Communistopoly)
11:30
AI Learns Insane Monopoly Strategies
19:21
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
12:18
The Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the Code
21:15