Harvesting Interactive Fiction
![](https://i.ytimg.com/vi/qX5-2D8SP5A/mqdefault.jpg)
31:09
Writing Modular Characters for System-Driven Games
![](https://i.ytimg.com/vi/rYs6HM8ly40/mqdefault.jpg)
20:17
The past, present, and future of Interactive fiction
![](https://i.ytimg.com/vi/bY7aRJE-oOY/mqdefault.jpg)
53:58
GDC 2010: Sid Meier Keynote - "Everything You Know is Wrong"
![](https://i.ytimg.com/vi/dJoe9BQ6z6c/mqdefault.jpg)
13:14
Introduction to Interactive Fiction
![](https://i.ytimg.com/vi/qXAubRZ-qjw/mqdefault.jpg)
7:59
1985: Making TEXT ADVENTURE Games | Micro Live | Retro Gaming | BBC Archive
![](https://i.ytimg.com/vi/KU3FlTpxSyk/mqdefault.jpg)
33:09
Making Player Choices Feel like They Matter in Your Narrative
![](https://i.ytimg.com/vi/_yZleXyGAD8/mqdefault.jpg)
15:13
I Went Overboard On A Game Jam Again (Devlog)
![](https://i.ytimg.com/vi/Fp9Sxiv-O-0/mqdefault.jpg)
50:18