Making Player Choices Feel like They Matter in Your Narrative
31:45
Press Y to Cry: Generating Emotions in Videogame Narrative
30:15
All Choice No Consequence: Efficiently Branching Narrative
31:03
The Golden Rule of Game Promotion: No One Cares About Your Game
58:59
The Burden of Proof: Narrative Deduction Mechanics for Detective Games
6:43
Ori and the Will of the Wisps - Setdressing Process - Wellspring (1)
16:39
3 Types & 3 Unseen Layers Of Karma: How The Law Of Cause and Effect Shapes Your Reality
17:47
Don’t Let Others Define You | Sartre’s Existentialism
59:01