The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES) - Behind the Code: Leveled Up
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22:15
Crashing Tetris! The Logic Behind the Madness - Behind the Code Leveled Up
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28:19
Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code
![](https://i.ytimg.com/vi/Gkl3Av55Yaw/mqdefault.jpg)
18:52
Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code
![](https://i.ytimg.com/vi/GSSUrnIpcds/mqdefault.jpg)
28:28
Detrás Del Código : Zelda 2
![](https://i.ytimg.com/vi/sRXXkFzpIPQ/mqdefault.jpg)
31:39
NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine - Behind the Code
![](https://i.ytimg.com/vi/cUojVsCJ51I/mqdefault.jpg)
27:50
I Trained an AI for 2 Years on Trackmania. It's Breaking Records.
![](https://i.ytimg.com/vi/qIz6rq1yl90/mqdefault.jpg)
25:54
Five NES Games That Don't Look Like NES Games
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25:30