The Making of Divinity: Original Sin 2
1:00:47
Ten Principles for Good Level Design
1:01:55
Making Games That Stand Out and Survive
1:03:22
Darkest Dungeon: A Design Postmortem
1:01:55
The Lenses of Game Design | Jesse Schell
19:51
How to Become a Narrative Designer
53:19
Looking Back and Moving Forward with Pillars of Eternity
59:16
Designing Path of Exile to Be Played Forever
59:01