Making Games That Stand Out and Survive
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How to Survive in Gamedev for Eleven Years Without a Hit
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Cursed Problems in Game Design
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'Magic: the Gathering': 20 Years, 20 Lessons Learned
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Marketing For Indie Games | Land a Hit Game!
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30 Things I Hate About Your Game Pitch
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Failing to Fail: The Spiderweb Software Way
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No Time, No Budget, No Problem: Finishing The First Tree
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