Sandbox Assassin: The AI of Hitman (2016) | AI and Games #45

36:11
Endure and Survive: the AI of The Last of Us | AI and Games #52

29:14
Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive

31:35
Crowdsourcing Intelligence in Jeff Orkin's 'The Restaurant Game' | AI and Games #76

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Making Hitman 2's Best Level

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How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #51

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The AI of DOOM (2016) | AI and Games #30

24:54
Revisiting the AI of Alien: Isolation | AI and Games #50

29:22