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Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive

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The Secrets of GoldenEye's AI Revealed | AI and Games #44

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Making Hitman 2's Best Level

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The AI of DOOM (2016) | AI and Games #30

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How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #51

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Redesigning Hitman's Agent 47

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Endure and Survive: the AI of The Last of Us | AI and Games #52

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