RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
59:47
Failing to Fail: The Spiderweb Software Way
52:12
How to Survive in Gamedev for Eleven Years Without a Hit
2:04:49
Why People Play Video Games with RimWorld Creator Tynan Sylvester | Game Maker's Notebook Podcast
59:01
Narrative Sorcery: Coherent Storytelling in an Open World
1:04:25
Practical Creativity
35:27
Slay the Spire: Metrics Driven Design and Balance
58:24
'Pillars of Eternity' and Proper Attribute Tuning
48:14