'Pillars of Eternity' and Proper Attribute Tuning
53:19
Looking Back and Moving Forward with Pillars of Eternity
53:53
Josh Sawyer - Breaking the Mold RPG Evolution
1:18:15
Reputation Overload - The Evolution of RPG Reputation Mechanics
1:00:52
RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
30:23
Building a Paper Prototype For Your Narrative Design
1:02:36
The Making of Divinity: Original Sin 2
27:41
Designing Radically Non-Linear Single Player Levels
1:04:25