[Episode 23] From Local to World Space (Model Matrix Transformation)
18:45
[Episode 24] Projection Matrix and glm::perspective
16:29
Model View Projection Matrices
16:26
Dear linear algebra students, This is what matrices (and matrix manipulation) really look like
12:20
Math for Game Developers - The Camera View Transform Matrix
18:04
[Episode 13] Drawing a colored triangle (using multiple vertex buffer objects) - Modern OpenGL
12:22
[Episode 6] [Theory] Triangles, Vertex Array Object (VAO) and Vertex Buffer Objects - Modern OpenGL
13:20
The Math behind (most) 3D games - Perspective Projection
15:31