[Episode 6] [Theory] Triangles, Vertex Array Object (VAO) and Vertex Buffer Objects - Modern OpenGL
11:01
[Episode 7] [Theory] How Shaders are used in the pipeline - Modern OpenGL
35:29
[Episode 9] [Code] First OpenGL Triangle - Modern OpenGL
20:09
[Episode 4] [Theory] The Programmable Graphics Pipeline (Interview Question) - Modern OpenGL
13:11
[Episode 14] Drawing a colored triangle (using single vertex buffer object) - Modern OpenGL
15:41