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[Episode 6] [Theory] Triangles, Vertex Array Object (VAO) and Vertex Buffer Objects - Modern OpenGL

İndir

11:01

[Episode 7] [Theory] How Shaders are used in the pipeline - Modern OpenGL

35:29

[Episode 9] [Code] First OpenGL Triangle - Modern OpenGL

20:09

[Episode 4] [Theory] The Programmable Graphics Pipeline (Interview Question) - Modern OpenGL

13:11

[Episode 14] Drawing a colored triangle (using single vertex buffer object) - Modern OpenGL

15:41

From CPU to GPU: Understanding Data Transfer with Buffers in OpenGL

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