Automated Photogrammetry To Game Res Pipeline | Luiz Kruel | GDC 2018
55:43
Houdini Foundations - Dynamics | Robert Magee (SideFX) | SIGGRAPH 2018
36:04
"Game" Development Tools | Luiz Kruel | SIGGRAPH 2019
43:25
Photogrammetry workflow with Tim Hanson, RealityCapture & CG Society
43:06
Scan Data & Procedural Workflows: Behind the Scenes of Rebirth | Luiz Kruel & Galen Davis | GDC ...
49:51
Siggraph 2017 - Photogrammetry workflow and the tech behind the de-lighting tool
24:45
Houdini & 3D / Surface Scanning Workflows | Paul Parneix | Houdini HIVE Paris
24:48
Game Development Made Easy Using Houdini | Paul Ambrosiussen | GDC 2018
21:43