Automated Photogrammetry To Game Res Pipeline | Luiz Kruel | GDC 2018

36:04
"Game" Development Tools | Luiz Kruel | SIGGRAPH 2019

21:43
Game Development Tips and Tricks | Luiz Kruel | GDC 2018

24:45
Houdini & 3D / Surface Scanning Workflows | Paul Parneix | Houdini HIVE Paris

26:09
Testo os Novos SUPER LASERS... Eles vão revolucionar a indústria de máquinas!

30:11
Point by Point | Simon Fiedler | Houdini HIVE Utrecht

24:48
Game Development Made Easy Using Houdini | Paul Ambrosiussen | GDC 2018

1:02:11
Star Wars: Battlefront and the Art of Photogrammetry

35:55