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12:25
The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc
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18:25
What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc
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16:26
The Art of Hades II with Supergiant Games' Jen Zee | Interview
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19:56
How Hades Was Made and Why its Early Concept Didn’t Work
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20:20
What Makes A Game Replayable?
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19:20
What Makes A Good Game Companion?
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39:00
How Supergiant Games Create Music & Art - Developing Hell #03
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11:46