18:25
What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc
12:25
The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc
19:56
How Hades Was Made and Why its Early Concept Didn’t Work
20:20
What Makes A Game Replayable?
22:21
What Makes A Good Boss Rush?
16:34
How Do You Design a Cast of Enemies?
19:20
What Makes A Good Game Companion?
15:28