Mathieu Ropert: Data Storage in Entity Component Systems
20:04
Koyeb - Severless Inferencing: an infrastructure point of view
1:01:51
Rant: Entity systems and the Rust borrow checker ... or something.
46:32
Mathieu Ropert: Heaps Don't Lie - Guidelines for Memory Allocation in C++
50:08
Entity Component Systems and You: They're Not Just For Game Developers (SAConf NY 2019)
1:02:56
Björn Fahller: Cache friendly data + functional + ranges = ❤️
52:50
Per-Magnus Holtmo: Using gRPC to fight Mordor
57:40
CppCon 2017: Mathieu Ropert “Using Modern CMake Patterns to Enforce a Good Modular Design”
48:55