Mathieu Ropert: Data Storage in Entity Component Systems
1:01:51
Rant: Entity systems and the Rust borrow checker ... or something.
46:32
Mathieu Ropert: Heaps Don't Lie - Guidelines for Memory Allocation in C++
1:11:00
Systems Design in an Hour
28:10
Hans Wennborg: C++ switch statements under the hood in LLVM
48:55
ECS and Data Oriented Design - Mathieu Ropert - code::dive 2023
50:08
Entity Component Systems and You: They're Not Just For Game Developers (SAConf NY 2019)
46:40
Andrew Kelley Practical Data Oriented Design (DoD)
1:02:07