Lou Kramer, Daniel Isheden - Memory Management in the APEX Engine Programming and Technology
42:35
Generation of simplified representations of the city, characters and vehicles for Cyberpunk 2077
57:23
Compute Shaders || Lou Kramer || AMD
41:42
DD2018: Tomasz Stachowiak - Stochastic all the things: raytracing in hybrid real-time rendering
24:02
A Corrida para Aproveitar o Poder Alucinante da Computação Quântica | The Future com Hannah Fry
41:48
Compute Shaders: Optimize your engine using compute / Lou Kramer, AMD
1:47:50
Enter The Arena: Simplifying Memory Management (2023)
42:13
Por 33.000 euros, esperaria que fosse perfeito
44:30