[Episode 4] [Theory] The Programmable Graphics Pipeline (Interview Question) - Modern OpenGL

36:56
[Episode 5] [Code] Setup SDL2 and OpenGL and first OpenGL function (glGetString) - Modern OpenGL

59:11
Intro to Graphics 07 - GPU Pipeline

13:20
The Math behind (most) 3D games - Perspective Projection

12:22
[Episode 6] [Theory] Triangles, Vertex Array Object (VAO) and Vertex Buffer Objects - Modern OpenGL

17:19
Introdução ao OpenGL - Rendering Pipeline

21:00
How do Video Game Graphics Work?

15:41
From CPU to GPU: Understanding Data Transfer with Buffers in OpenGL

59:58