[Episode 4] [Theory] The Programmable Graphics Pipeline (Interview Question) - Modern OpenGL

36:56
[Episode 5] [Code] Setup SDL2 and OpenGL and first OpenGL function (glGetString) - Modern OpenGL

12:22
[Episode 6] [Theory] Triangles, Vertex Array Object (VAO) and Vertex Buffer Objects - Modern OpenGL

59:11
Intro to Graphics 07 - GPU Pipeline

15:41
From CPU to GPU: Understanding Data Transfer with Buffers in OpenGL

6:41
Why is graphics programming SO HARD to learn? My story

21:00
How do Video Game Graphics Work?

41:34
Why Can't We Make Simple Software? - Peter van Hardenberg

1:50:25