The Math of Computer Graphics - TEXTURES and SAMPLERS
1:10:17
Intro to Graphics 13 - Textures
11:09
How TRIANGLES make up 3D MODELS
18:54
Skeletal Animation - From Theory and Math to Code
13:20
The Math behind (most) 3D games - Perspective Projection
1:30:21
Lecture 07: Perspective Projection and Texture Mapping (CMU 15-462/662)
33:59
35 Yıllık 3ds Max (3d Studio) ile MODELLEME. 3D modellemenin 35 yılda değişmeyen mekanikleri, özü.
31:44
Textures in OpenGL
17:42