The Math behind (most) 3D games - Perspective Projection
9:08
Projection Matrices - Vulkan Game Engine Tutorial 13
18:21
Math for Game Developers: Why do we use 4x4 Matrices in 3D Graphics?
19:21
In Video Games, The Player Never Moves
30:21
What Is A Graphics Programmer?
31:51
Visualización de cuaterniones (números 4d) con proyección estereográfica
12:31
Realtime 2D Gravity Simulation
21:00
How do Video Game Graphics Work?
8:52