Samurai Shading in Ghost of Tsushima

29:27
Let’s Get Physical: The Hairy History of Shading at MPC

59:29
Real-Time Samurai Cinema: Lighting, Atmosphere, and Tonemapping in Ghost of Tsushima

47:27
GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn

28:39
Some Thoughts on the Fresnel Term

58:29
Creating a Tools Pipeline for Horizon: Zero Dawn

19:37
MaterialX Physically Based Shading Nodes

3:56
Bundestagswahl: Reaktion von AfD-Kanzlerkandidatin Weidel

31:16