Real-Time Samurai Cinema: Lighting, Atmosphere, and Tonemapping in Ghost of Tsushima
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33:54
Radiance Caching for Real-Time Global Illumination
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25:06
Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'
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47:39
Global Illumination Based on Surfels
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37:49
Samurai Shading in Ghost of Tsushima
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26:09
SHADOWS! // Hazel Engine Dev Log
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10:45
How Big Budget AAA Games Render Clouds
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16:37
DU DÉBUT À LA FIN - Reconstruire un grand yacht en bois !
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18:00