Peering Through a Glass, Darkly at the Future of Real-Time Transparency, SIGGRAPH 2016
1:10:00
A Deep Dive into Nanite Virtualized Geometry
38:35
Physics and Math of Shading | SIGGRAPH Courses
30:46
Alex Evans at Umbra Ignite 2015: Learning From Failure
41:42
DD2018: Tomasz Stachowiak - Stochastic all the things: raytracing in hybrid real-time rendering
47:39
SIGGRAPH 2021: Global Illumination Based on Surfels
54:33
CppCon 2017: Nicolas Guillemot “Design Patterns for Low-Level Real-Time Rendering”
32:06
How Ray Tracing (Modern CGI) Works And How To Do It 600x Faster
1:01:37