Peering Through a Glass, Darkly at the Future of Real-Time Transparency, SIGGRAPH 2016
47:39
SIGGRAPH 2021: Global Illumination Based on Surfels
1:10:00
A Deep Dive into Nanite Virtualized Geometry
41:42
DD2018: Tomasz Stachowiak - Stochastic all the things: raytracing in hybrid real-time rendering
38:35
Physics and Math of Shading | SIGGRAPH Courses
54:33
CppCon 2017: Nicolas Guillemot “Design Patterns for Low-Level Real-Time Rendering”
18:26
Phenomenological Transparency
30:46
Alex Evans at Umbra Ignite 2015: Learning From Failure
31:51