Open World Design - How to Build Open World Games - Extra Credits
12:33
How Small Open-World Games Feel Big
7:39
Making Your First Game: Minimum Viable Product - Scope Small, Start Right - Extra Credits
6:19
Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits
8:06
IA de jeu - Marrantelligence - Extra Credits
6:38
Exploration in Games - Four Ways Players Discover Joy - Extra Credits
24:25
Open World Design: Zone of Influence
7:46
The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits
5:19