Large-Scale Global Illumination at Activision
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59:29
Real-Time Samurai Cinema: Lighting, Atmosphere, and Tonemapping in Ghost of Tsushima
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29:55
Experimenting with Concurrent Binary Trees for Large Scale Terrain Rendering
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33:54
Radiance Caching for Real-Time Global Illumination
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58:41
Global Illumination in Tom Clancy's The Division
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12:24
Majorana 1 Explained: The Path to a Million Qubits
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8:54
Germany’s Far-Right Comeback | NYT Opinion
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1:10:00
A Deep Dive into Nanite Virtualized Geometry
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32:06